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#xxl

mr.rubinshtein
method two work with the vertex normals to alter the shading
mr.rubinshtein
but in a fuck that method two since its pain to rotate it around in hope that you will get it look correct
deep_wolf
It's even sounds hard.
deep_wolf
Can you like rotate 10 edges in a row or something?
deep_wolf
Manual for each would be hell of a job.
mr.rubinshtein
you can
mr.rubinshtein
but the problem is rotating it around
mr.rubinshtein
sometimes it may behave differently
deep_wolf
Yeah, when I redone some of the faces, shaders went bad.
deep_wolf
If you want to try painting UV's map, I'll send a file.
mr.rubinshtein
send it me now
mr.rubinshtein
i will stream
deep_wolf
Okay, I think it's this one.
Download Remodelled_Logo_27.dff:



deep_wolf
Sorry, I have too many now.
mr.rubinshtein
time for a stream
deep_wolf
Nice, I figured out how to do it. Well, almost.
mr.rubinshtein
you did it with vertex coloring?
deep_wolf
No, I apply material to each bevel. Not very elegant way, but it works.
mr.rubinshtein
i mean ye its sort of a solution
mr.rubinshtein
but its very repetitive looking