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#xxl

adrientd
maybe... but they don't seem to do for now
pegperegogaucho
Maybe it's just a huge troll by the devs, they just copied over the basic roman code :KEKW:
adrientd
If they need new animations and sounds, they would probably require a new CAnimationDictionary or CKSoundDictionaryID, but I haven't made new ones and they still work for now...
adrientd
The rocket roman is a subclass of the basic roman
pegperegogaucho
I mean, why add a new animation dictionary when the animations are missing ;/
adrientd
so by default it copies the basic roman, but has small changes
adrientd
This is still something I need check
adrientd
because for now I don't see a visual difference yet
pegperegogaucho
It could also be that the 16 bytes at the end reference a sounddictionaryid and animationdictionary, like the centurions for their formation animation
adrientd
yeah, thats what I thought
pegperegogaucho
What makes it harder is that we don't even know what it was supposed to do. If we would know for example, if it dropped bombs, we could guess some of the stuff. But we dont even know anything else about him besides his look ;/
pegperegogaucho
Maybe we should try asking mat/zoe :pepegeHmm: :pepegeHmm:
adrientd
yeah, they would be our last hope
pegperegogaucho
But they probably started on the remaster now, so they maybe took a look at it
adrientd
they always have the source code, so we could theoretically just ask them...
pegperegogaucho
It doesnt hurt to try ^^
pegperegogaucho
Yeah just leak the source code
pegperegogaucho
Without drm :WeirdButOkayChamp:
pegperegogaucho
So we can make our own :peepoEvil:
pegperegogaucho
Also @adrientd are you even sure if theres still code for the rocket Roman left or did they just replace it with something else?