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#xxl

adrientd
I found a way to make the roman switch to a rocket roman-specific behaviour, but then it tried to access the rocket-specific SndDicionaryID
adrientd
so I add to create new SoundDictionaryIDs and reference the roman hooks to them to fix that
adrientd
of course for now I just put default empty sounds
adrientd
But then it crashes again, now because it wants a CParticleNodeFx...
pegperegogaucho
probably for the rocket fx
pegperegogaucho
try pasting the jetpack fx :peepoEvil:
pegperegogaucho
also did you do all of that in HXD?
adrientd
No no no, of course not.
adrientd
That would be devilish hard 😈
adrientd
I use my new XXL Editor
adrientd
to automate stuff
pegperegogaucho
:Pythonk: ?
pegperegogaucho
if so release it already :Pythonk: doing everything in HxD is a pain :WeirdChampGun:
adrientd
well I do this with code
adrientd
There's no UI to do this
pegperegogaucho
:PepeHands:
adrientd
for example: ``` CKHkRocketRoman *hrr = kenv.createObject(-1); //... CKSoundDictionaryID *sdid = kenv.createObject(-1); sdid->soundEntries.resize(32); // add 32 default (empty) sounds hrr->rrSoundDictID = sdid; ```
adrientd
I create a CKSoundDictionaryID object, I resize the sound array to 32 sounds (by default empty sounds), then in the rocket roman hook I change the rocket-roman's specific snddictid to refer to the CKSoundDictionaryID I've just created
pegperegogaucho
i mean all im really asking for is a right click -> add new chunk option. the rest i can do myself by pasting stuff :SadChamp:
pegperegogaucho
nice fov