In Venetia, in the cutscene in front of the boss door, there are additional two lines of dialogue at the end "I remember a story..." which don't play in the original, even though the audio is present. It got put back in the remaster though.
So I wondered why the last two lines are not played, and I checked the graph of the cutscene, and it seems that the devs made the last camera movement (focusing on the door) linked to the second last dialogue line, meaning that if the second last line is reached, the camera movement ends which also ends the entire cutscene.
One change I did to make it work again is by increasing the dialogue line index for stopping the cutscene, showing the entire cutscene as originally intended:
But it is buggy, like there is a black fade out but it is too short, and I also had to disable the detector/trigger for loading the boss level, as otherwise the characters would have triggered it during their movement.
forgotten_in_abyss
Interesting.
forgotten_in_abyss
I think that they thought this cutscene were too... Long?
forgotten_in_abyss
Like, even if I'm not mistaken, in the prototype this corridor is short enough for this dialogue, and it would be strange to make the characters so slow.
pegperegogaucho
Yes, Asterix and Obelix would have been walking into this dark room while Sam was still rambling about this guy
pegperegogaucho
For le funny moménte
pegperegogaucho
But the real question is where are they walking to, the room ends right there
adrientd
The problem is that while walking, they will enter the trigger box that loads the boss level, which is at like the middle of the corridor, so the cutscene would be cut too early (in the video I disabled it to show the entire cutscene).