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#xxl2

rubinho146
But I believe all those letters are already in the vanilla font
martyste
can't be absolutely sure, that's a lot of letters
rubinho146
Well yeah
rubinho146
But will leave this in the drawer for now
adrientd
Maybe something I had in mind is implmenent in the editor a way to import automatically generated fonts.
adrientd
There is a program I found named bmfont that can generate font atlases automatically with a text file containing all the UV positions for each letter: https://www.angelcode.com/products/bmfont/
adrientd
For example who wants an Armenian font 😉
adrientd
and automatically generated uv mapping in text: ```info face="Arial" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0 common lineHeight=32 base=26 scaleW=256 scaleH=256 pages=1 packed=0 alphaChnl=1 redChnl=0 greenChnl=0 blueChnl=0 page id=0 file="armeniant_0.tga" chars count=89 char id=1329 x=20 y=66 width=19 height=32 xoffset=1 yoffset=0 xadvance=20 page=0 chnl=15 char id=1330 x=78 y=66 width=17 height=32 xoffset=2 yoffset=0 xadvance=20 page=0 chnl=15 char id=1331 x=186 y=0 width=20 height=32 xoffset=0 yoffset=0 xadvance=19 page=0 chnl=15 char id=1332 x=207 y=0 width=20 height=32 xoffset=0 yoffset=0 xadvance=19 page=0 chnl=15 char id=1333 x=96 y=66 width=17 height=32 xoffset=2 yoffset=0 xadvance=20 page=0 chnl=15 char id=1334 x=114 y=66 width=17 height=32 xoffset=1 yoffset=0 xadvance=19 page=0 chnl=15 char id=1335 x=34 y=132 width=16 height=32 xoffset=1 yoffset=0 xadvance=16 page=0 chnl=15 char id=1336 x=132 y=66 width=17 height=32 xoffset=2 yoffset=0 xadvance=20 page=0 chnl=15 char id=1337 x=76 y=0 width=22 height=32 xoffset=1 yoffset=0 xadvance=22 page=0 chnl=15 char id=1338 x=42 y=33 width=20 height=32 xoffset=0 yoffset=0 xadvance=19 page=0 chnl=15 char id=1339 x=150 y=66 width=17 height=32 xoffset=1 yoffset=0 xadvance=18 page=0 chnl=15 char id=1340 x=14 y=165 width=13 height=32 xoffset=2 yoffset=0 xadvance=14 page=0 chnl=15```
rubinho146
Oh dang
rubinho146
That would help a lot if you can implement that
rubinho146
Would help for other people that might get interested in localizing
rubinho146
The voices are fully modified now as well, right?
rubinho146
For OG XXL1 and XXL2
adrientd
You could kind of do that by just pasting the PCM wave into an RWS file with a hex editor.
adrientd
Though maybe I could make a tool to automatically do that
rubinho146
Would help a ton
rubinho146
I have seen brazilians wanting to translate these games too
adrientd
Hmm yeah if I have enough motivation maybe I can try
rubinho146
And maybe Rubin will finally do an armenian localization
rubinho146