its very important pipeline part
all games do that for their level design
it all starts on paper as concept then goes into engine as blockout from primitives and then the last step would be to replace blockouts with detailed meshes
the transitions are really short
and they are supposed to be straight forward
well i wasnt talking about that specific part only
yeah i know i meant it in general ^^
there is also the last sector which is not finished right?
all of them have geometry but sector 3 (the one before where you start) is lacking collision
but i guess what i can do is give you the collision for all the sectors and you can "blockout" the path and then model it
alright ill send it to you later