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#xxl-romaster

mr.rubinshtein
its very important pipeline part
mr.rubinshtein
all games do that for their level design
mr.rubinshtein
it all starts on paper as concept then goes into engine as blockout from primitives and then the last step would be to replace blockouts with detailed meshes
pegperegogaucho
rubin
pegperegogaucho
easy
mr.rubinshtein
:what:
pegperegogaucho
the transitions are really short
pegperegogaucho
and they are supposed to be straight forward
mr.rubinshtein
well i wasnt talking about that specific part only
mr.rubinshtein
yeah i know i meant it in general ^^
mr.rubinshtein
there is also the last sector which is not finished right?
pegperegogaucho
all of them have geometry but sector 3 (the one before where you start) is lacking collision
pegperegogaucho
but ill handle that ^^
mr.rubinshtein
sector 3 ye
mr.rubinshtein
oh okay
pegperegogaucho
but i guess what i can do is give you the collision for all the sectors and you can "blockout" the path and then model it
mr.rubinshtein
yeah sounds like a plan
pegperegogaucho
alright ill send it to you later
pegperegogaucho
:peepoOkayDank:
mr.rubinshtein
:PES_ThumbsUp: