maybe when you import glTF into Blender, it will use Material Nodes, and the DFF exporter doesn't recognize where the base texture is
pegperegogaucho
The question is how do I fix it
pegperegogaucho
I saw the color is determined by "Min vertex color" in the materials so it makes sense only the colors get exported
adrientd
I see
adrientd
Either reapply the textures manually or fix the DFF exporter to find the correct textures
pegperegogaucho
Hmm
pegperegogaucho
Only if the vertex colors still get saved after I make the texture responsible for the color
pegperegogaucho
Are you using an external library for the gltf export?
adrientd
No, I just use a JSON library to write the glTF manually
pegperegogaucho
@pixeltheretroif you are still interested in modding the romaster sound banks, you can use this tool https://forum.bigant.com/thread-5237.html to repack the sound banks ^^ But it is important to use the generated bank in the "Bank" folder and not the FSB!
pegperegogaucho
Download MusicTest.mp4:
pixeltheretro
:OOOOO
pixeltheretro
Yo thanks
pixeltheretro
This will really come in handy
pixeltheretro
And definitely will save me time with figuring out fmod
pegperegogaucho
BTW there are 2 folders with the audio banks, one is in the same folder as the exectuable, and the other in XXL1Resources\_Cooking\Audio but the game will use the banks from the latter, so be sure to modify them and not the ones in the main directory ^^
pegperegogaucho
Typical OSome, forgetting to delete 600Mb of unnecessary data
pixeltheretro
Ye figured it out. Didn't know there was actually another one aside from that .tmp file which iirc was either music or effects