Bonjour, je m'appelle Mathieu Frémont et le procés de le romastering sur XXL:
1. Conversé de le texturé á .JPEG de .KIF (HIGH Compression setting)
2. Appliquer de le special "DEEP-FRY FILTER" sur texturé
3. Utilisation de "OAI" (tm) sur texturé
4. Conversé de le texturé á .PNG de .JPEG
4. Conversé de le texturé á .JPEG de .PNG (VERY HIGH Compression setting)
5. Affichage le texturé sur "Asterix XXL ROMASTERED"
voila!
6. Go to sleep at 10pm, wake up at 11pm as the sun rises
mr.rubinshtein
lol haha
mr.rubinshtein
they did ruin the original textures as well
mr.rubinshtein
like they on purpose applied pixelation or some shit
mr.rubinshtein
its so terrible
mehdiboumour
I did notice that especially in fire
mehdiboumour
all effects are somewhat pixelated
mehdiboumour
good article man!
mehdiboumour
"C’était d’ailleurs le premier pour lequel il a été utilisé : le moteur ayant été conçu en parallèle du jeu !"
mehdiboumour
the engine was being developed with the game - makes perfect sense
mehdiboumour
always thought XXL2 physics/movements were what the first XXL could've been if developed further more
mehdiboumour
also I think many features of XXL2 were meant to be in XXL but were scrapped
mehdiboumour
like romans dropping their sandals when eliminated as seen in the Next Generation video