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#xxl-romaster

pegperegogaucho
Oh, I just realized, those cyan lines are not actually splines it's something unknown
pegperegogaucho
You can't make this up! :KEKW:
pegperegogaucho
What did I just stumble upon :Obelul:
pegperegogaucho
The OEditor is so unfinished it hasn't even reached version 0.01 yet :Obelul:
mr.rubinshtein
ahahahaha
mr.rubinshtein
such a fine comedy
pegperegogaucho
No wonder the games are so buggy when "[The editor] crashed several times a day [...]" and "it became a habit for [the game designers] to work *around* the problems and continue to work [instead of reporting the bugs]" any parallels to any of their games?
mr.rubinshtein
haha its terrible work ethic
mr.rubinshtein
when your tools dont work how do you expect to deliver good stuff
mr.rubinshtein
no wonder that after xxl3 everyone quit
mr.rubinshtein
mat must have been sleepy whn he coded the engine
mr.rubinshtein
probably because of the weather bugs he had irl and wasnt able to sleep due to sun orientation changing
pegperegogaucho
The time zone changes several times a day in the OOffice
mr.rubinshtein
haha, the Osome anomaly
pegperegogaucho
Also some more stuff from the OEditor: https://francoishautier.com/wp-content/uploads/oengine-development-ortho-camera.gif https://francoishautier.com/wp-content/uploads/oengine-development-view-manipulator.gif
mr.rubinshtein
so much potential locked behind the bars and unavailable for the public
mr.rubinshtein
:OS_WAHHgone:
adrientd
That's hot
pegperegogaucho
:Pauselix:
adrientd
Cool now I don't have to figure out the names of the animation dictionary entries :Obelul: Also