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#xxl2

baku69
I see :v
hesopesomeso
What we need to try is forcefully (cheat tool) switch while obelix is stuck in void and see what happens.
failentin
think you can find out how to make that happen?
hesopesomeso
If you instead of dashing to hit the lever, you simply hit it, asterix has time to move & will jump down. Doesn't do much though~
hesopesomeso
I can - but maybe good sir @adrientd already knows how to forcefully switch in xxl2?
failentin
jump down by himself?
hesopesomeso
Yup, since you switch to obelix, his ai takes over
failentin
Doesn't he always jump down then?
failentin
Or does he otherwise get teleported to the ground?
failentin
oh, you mean in the "start pushing the stone just before the cutscene" setup, gotcha
hesopesomeso
Ah nvm he actually DOES get teleported to the ground.
hesopesomeso
instantly after cutscene.
adrientd
I only know how to do that for OG, for XXL2 no clue :feelsbadman:
hesopesomeso
Gotcha, thanks!!!
thanasakis
hey i want save obelix position
thanasakis
with cheats
thanasakis
how
thanasakis
nvm,
hesopesomeso
@adrientd The check for it is in a proc starting at `0x4D55D0` (member of CKGrpA2Hero - check for hero switch). You write a schedule duration for the switch to CKGrpA2Hero::0xB4, and after that time the switch happens. There's also a switch timer, which blocks switching at CKGrpA2Hero::0xBC.
hesopesomeso
Only problem is, even with this force switch, you can't switch in void (oob), which is what we want.