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#xxl2

martyste
I'll slow down and take a break, i left many things interrupted. Will catch you again later!
justine1801
Not sure if my memory is correct but no, I think we could load all of them
martyste
( i remember seeing all of Beta Rome at once on the KAL screen sooo sounds about right? )
justine1801
I wish I could just test it but if I had the source code it's on an external drive that I have misplaced
justine1801
Yeah I remember the same, but it could also be that Beta Rome was in a single sector because it was WIP But it would have been pretty inconvenient not to be able to load adjacent sectors, so I'm leaning more toward it being possible
hesopesomeso
Interesting. Your colleague FranS does have the source! I'm just wondering, because from what I've seen, things will break if you try to have the game loaded with multiple sectors (different sector objects mapping to the same spot in the objects buffer). I assume though maybe KAL did not have this sort of setup, and just had all sector objects in their own buffers? (You probably won't remember any details, thanks for the info though!)
martyste
moved sectors away from eachother when possible by catapult jumps, to make this map compact, and geographically possible ( the game has sectors clipping on themselves )
martyste
( don't be fooled, this map is old and not up to my standards in digital art )
justine1801
Yeah, data gets compressed a lot when you export the game, to reduce RAM usage, but in Kal some objects are loaded differently The save/load functions had different code path for editor vs game
justine1801
I assume the clipping happens between sectors from separate levels?
martyste
normandy docks with 2 boats clips with second slide
hesopesomeso
I assumed so, thanks a lot!
martyste
egypt funal areas are deep below boat section
martyste
this is a composite image of ingame views
martyste
things happen! but anyway, some time ago i started drawing a better orthogonal map, but being deep into other projects, i've only finished gaul, take a look...
martyste
justine1801
I'm the one that worked on the new challenges (programming, not LD) what do you all think of them? It's alright if you think it sucks, I'm genuinely curious
martyste
used plane clipping to emulate the waterboxes more accurately.
justine1801
Nice
martyste
During testing, i think that there was definately one or two that were too tight, but tbh it's been so long, i forgot details