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#xxl2

martyste
the challenge near the normandy 750 helmets was one
cursedphox
I wasn't too big fan of the time challenges, 5 seconds for gold was brutal
martyste
one where you do like Crash and freeze time
martyste
there was a similar moment with an XXL3 camp that required a patch because gold was likely not even TASable
martyste
but at least nothing in XXLR was impossible.
justine1801
Weird, that's the stuff that gets tested by QA afaik Don't know how no one noticed
martyste
Happens, unfortunately, with the tight shedules.
martyste
One thing that made me sight in relief, was that this time, helmet balance was left mostly intact
martyste
you could still get multipliers up to x100
martyste
the XXL2 remaster economy was in shambles
cursedphox
*PTSD from XXL2 remaster*
cursedphox
Yo could still get multipiers there but they are completely gone from being collected like helmets or passing romans around
cursedphox
You could get them from these small challenges and it was maxed out at X9
cursedphox
I get they had to do something to how many helmets you can get with the figures now costing helmets and all these upgrades but it also made fights a bit less thrilling
martyste
But that is mostly our nostalgia being upset, as technically the balance of costs of things in the game with your rewards was actually decent.
justine1801
No idea I wasn't yet at Osome when they worked on XXL2 remaster I arrived during XXL3, about midway through the prod
martyste
Nothing equals Olympic Games with the amount of helmets you can gather, only for having next to nothing to spend them with.
martyste
as a kid in 2008, i had massed 4 million
martyste
Then 11 million sometime later on PC... and as I experiment on PS2 emulation with savestates, I passed 1 billion
martyste
( because there's not even a 16-bit cap on the multiplier, and you can keep farming them.... )