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#xxl2

martyste
and soon, with F3DEX3, a custom N64 microcode, we'll be able to have normals light + vertex colors on the same surface.
justine1801
Isn't that just done with a specific shader? Does the GPU really matter?
forgotten_in_abyss
Yes, Asterix Ultimate.
martyste
What i mean, is that compared to the PS1 and similar, the N64 was very shader capable, and I'm able to push for visuals that lean into the 6th gen
justine1801
By grayscale you mean alpha? Or does the vertex color contain only one component? Do you know how the coloring is done if not vertex color?
martyste
there is both a "col" and "alpha" layer for vertex colors, the latter represented by greyscale ( black = trnasparent )
justine1801
Interesting that this isn't a single vec4
martyste
The N64 color combiner always does (A-B)x(C+D), up to 2 times and you can pick what is in there
justine1801
Ah, I see
martyste
so you can do creative things. Look up Kaze's project, Return to Yoshi's Island 64, to see how far he pushes hardware. There's also HailtoDodongo who is trying insane things, such as Bloom on the N64.
justine1801
I've never developed on older architecture
martyste
I fell in love with the N64 due to that. And thanks to accessible community tools!
martyste
I made myself playable in Super Mario 64, with a model using only 19KB of texture memory!
martyste
martyste
1036 triangles. Collar does all the things the Cap did. Works on real hardware. K engine next! :)
justine1801
I assume skinning is done CPU side?
martyste
oh, that, i don't fully recall how it was made possible, but the limitation is that a vertice may only belong 100% or 0% to a single bone
martyste
and there's like, 16 vertices max between bones?
justine1801
16 sounds very low, the head has more than that based on the screenshot, is it not skinned maybe?
martyste
the last model saved tris in the face, hands and frontal hair, ears to redistribute to the feet, limbs and back hair. All the body is furred with almost perfectly continuous UVs... overkill for the N64 resolution but looks nice on emulators.