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#xxl-romaster

baku69
okay now i got non despawn
baku69
hmm
baku69
That's interesting
baku69
Download Non_despawn.mp4:


baku69
okay so
baku69
it's only consistent when you will get hit by tnt explosion after making single jump - you literally need to get pushed by tnt explosion into the cutscene to not despawn, prolly that additional hit skips something which stops asterix
baku69
it's even better to not stay right on the tnt
baku69
but near it
baku69
right before the explosion start making a jump and while it try to position yourself before the explosion effect to get pushed by it to the cutscene
baku69
and it's consistent like that most of the time
jeanpierrenator
Nice!
baku69
It's pretty precisie timing
baku69
you can train it actually on that save
Download GameSlot_7.ob:
Direct Download


Download GameSlot_7.BACKUP.ob:
Direct Download


shad1656
very cool
shad1656
i will try
shad1656
yes that work for me too
baku69
there is easier setup
shad1656
yep
shad1656
i count 3 second and i jump
baku69
where we just need to position camera good and just jump at the right moment