| AdrienTD | I haven't looked much into enemies, but maybe, at least the code is easier to decompile than the original for example |
| AdrienTD | What I'm really curious is if I manage to extract the 3d models, so that I can maybe convert them into the original |
| Mr.Rubinshtein | i mean there is like 1 regular soldier 1 big centurion and lion from enemies |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | it looks like a very simple layout |
| Mr.Rubinshtein | rest is just texture tweaking |
| Mr.Rubinshtein | ow sorry also formation |
| Mr.Rubinshtein | and pirates |
| PegPeregoGaucho | the enemies are just sprites |
| PegPeregoGaucho | |
| Mr.Rubinshtein | yeah true |
| Mr.Rubinshtein | good made sprites actually |
| Марія Форґут | Btw, how sprites of enemies looks in texture? |
| Марія Форґут | |
| Mr.Rubinshtein | it looks like a slide show images which are played by the engine as a slideshow |
| Mr.Rubinshtein | frames depend on how many images of movement and such were drawn |
| AdrienTD | Still in progress :/ |
| AdrienTD | I guess that must be the gladiator |
| PegPeregoGaucho | |
| Mr.Rubinshtein | in reality each enemy has such a sheet of frames and engine plays them chronologically from left to right and you see animation |