Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#modding

Page: << <  404 / 511  >  >>
TimeUserText
AdrienTDI haven't looked much into enemies, but maybe, at least the code is easier to decompile than the original for example
AdrienTDWhat I'm really curious is if I manage to extract the 3d models, so that I can maybe convert them into the original :VitrioThinks:
Mr.Rubinshteini mean there is like 1 regular soldier 1 big centurion and lion from enemies
Mr.Rubinshtein:KEKWlaugh:
Mr.Rubinshteinit looks like a very simple layout
Mr.Rubinshteinrest is just texture tweaking
Mr.Rubinshteinow sorry also formation
Mr.Rubinshteinand pirates
PegPeregoGauchothe enemies are just sprites
PegPeregoGaucho
Mr.Rubinshteinyeah true
Mr.Rubinshteingood made sprites actually
Марія ФорґутBtw, how sprites of enemies looks in texture?
Марія Форґут:Owl:
Mr.Rubinshteinit looks like a slide show images which are played by the engine as a slideshow
Mr.Rubinshteinframes depend on how many images of movement and such were drawn
AdrienTDStill in progress :/
AdrienTDI guess that must be the gladiator
PegPeregoGaucho:PogC:
Mr.Rubinshteinin reality each enemy has such a sheet of frames and engine plays them chronologically from left to right and you see animation