Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3Olympic GamesXXL SpeedrunningXXL Romastered SpeedrunningXXL 2 SpeedrunningXXL 2 Remaster SpeedrunningOlympic Games SpeedrunningRecent StratsOther Asterix GamesOther GamesAsterix MediaSpoofy GoofsCreative ShackVideosHelpBot SpamRetro GamesModdingStreamsPatchesModsToolsResourcesDownloadsWikiUnfair XXLCaesar's ChallengeIntroductionsVC TextAnnouncementsVillage GatesRulesFeedback

#modding

AdrienTD
I haven't looked much into enemies, but maybe, at least the code is easier to decompile than the original for example
AdrienTD
What I'm really curious is if I manage to extract the 3d models, so that I can maybe convert them into the original :VitrioThinks:
Mr.Rubinshtein
i mean there is like 1 regular soldier 1 big centurion and lion from enemies
Mr.Rubinshtein
:KEKWlaugh:
Mr.Rubinshtein
it looks like a very simple layout
Mr.Rubinshtein
rest is just texture tweaking
Mr.Rubinshtein
ow sorry also formation
Mr.Rubinshtein
and pirates
PegPeregoGaucho
the enemies are just sprites
PegPeregoGaucho
Mr.Rubinshtein
yeah true
Mr.Rubinshtein
good made sprites actually
Марія Форґут
Btw, how sprites of enemies looks in texture?
Марія Форґут
:Owl:
Mr.Rubinshtein
it looks like a slide show images which are played by the engine as a slideshow
Mr.Rubinshtein
frames depend on how many images of movement and such were drawn
AdrienTD
Still in progress :/
AdrienTD
I guess that must be the gladiator
PegPeregoGaucho
:PogC:
Mr.Rubinshtein
in reality each enemy has such a sheet of frames and engine plays them chronologically from left to right and you see animation