| Mr.Rubinshtein | oh man just looking through this video
all i see is Spork clicking things and some things are supposed to happen |
| Mr.Rubinshtein | and my head goes dizzy |
| Mr.Rubinshtein | |
| PegPeregoGaucho | Yeah, hopefully we can work on tutorial videos soon |
| Mr.Rubinshtein | yes |
| PegPeregoGaucho | So the "King of explaining" can guide everyone through the editor 😉 |
| Mr.Rubinshtein | |
| PegPeregoGaucho | The Squad editor is by far the best feature of the editor |
| Lepidópterus | Honestly that whole choreography thing has to be one of the coolest little details of the game |
| Mr.Rubinshtein | yup |
| PegPeregoGaucho | Indeed |
| PegPeregoGaucho | the developers really put a lot of effort into it |
| Mr.Rubinshtein | it looks easy
but when you try to approach it, thats where things get complicated |
| PegPeregoGaucho | Sometimes the developers also made choreographies for when the player enters a certain area |
| PegPeregoGaucho | Like the 70 roman fight in gaul when you enter the wooden watchtower |
| Mr.Rubinshtein | yea |
| JenjenParibou | So, if I got this correctly
-A spot is an enemy that has a set of directions, and the pool is the enemy type
-A Choreokey is a set of predefined positions for the enemies, that switch between each other after a certain delay, and contains flags for specific enemy behaviour
-A Chorography is a group of keys, and it's a more general behaviour for the enemies, like being passive, aggressive, or specific situations like triggering a roman fight when entering a location |
| PegPeregoGaucho | Yup, you got it! |
| JenjenParibou | Wooooooooo |
| PegPeregoGaucho | A spot has a position and a direction, but this direction is not angle in degrees but a point relative to the position to which the enemy looks to |