Time | User | Text |
---|---|---|
PegPeregoGaucho | if you move the respawn point away then you wont trigger it at all | |
PegPeregoGaucho | its this one | |
Failentin | and how "large" is this respawn point? Since I can already trigger it at the end of the cave | |
Simaf | What's the "light" you were talking about ? Is it a virtual switch or the firespot or something else ? | |
Failentin | and why is there a second one shortly before the druid? | |
PegPeregoGaucho | I'm not certain about this, but i think it is a sphere with a radius, not sure if you can change the radius of it or not | |
PegPeregoGaucho | do you mean this one? | |
PegPeregoGaucho | This is a light Often it is just a indicator if a button is on or off, but OOB the devs placed lights because they can be used to make conditional branches in the game scripting depending if they are on or off | |
Simaf | Oh ok, so that's their role ! | |
PegPeregoGaucho | particularly here | |
Simaf | I think we can see some oob in early greeve | |
Simaf | Ok, the code ^^ | |
PegPeregoGaucho | I think another location where this exact technique is used is in Rome for those 2 romans guarding vitalstatistix | |
PegPeregoGaucho | if you walk over some trigger, a light gets enabled that will decide whether to spawn the squad or not | |
Simaf | Oh yeah, these guys are always inactive | |
Simaf | Except when we backtrack for laurels ^^ | |
PegPeregoGaucho | there is probably a way to skip the trigger for them too ^^ | |
Simaf | Yeah, however we always ignore them entirely ^^ | |
Failentin | it looks like there's another sphere inside the druid or something File trigger2.mp4 is currently not available: | |
PegPeregoGaucho | that is interesting |