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#xxl

PegPeregoGaucho
if you move the respawn point away then you wont trigger it at all
PegPeregoGaucho
its this one
Failentin
and how "large" is this respawn point? Since I can already trigger it at the end of the cave
Simaf
What's the "light" you were talking about ? Is it a virtual switch or the firespot or something else ?
Failentin
and why is there a second one shortly before the druid?
PegPeregoGaucho
I'm not certain about this, but i think it is a sphere with a radius, not sure if you can change the radius of it or not
PegPeregoGaucho
do you mean this one?
PegPeregoGaucho
This is a light Often it is just a indicator if a button is on or off, but OOB the devs placed lights because they can be used to make conditional branches in the game scripting depending if they are on or off
Simaf
Oh ok, so that's their role !
PegPeregoGaucho
particularly here
Simaf
I think we can see some oob in early greeve
Simaf
Ok, the code ^^
PegPeregoGaucho
I think another location where this exact technique is used is in Rome for those 2 romans guarding vitalstatistix
PegPeregoGaucho
if you walk over some trigger, a light gets enabled that will decide whether to spawn the squad or not
Simaf
Oh yeah, these guys are always inactive
Simaf
Except when we backtrack for laurels ^^
PegPeregoGaucho
there is probably a way to skip the trigger for them too ^^
Simaf
Yeah, however we always ignore them entirely ^^
Failentin
it looks like there's another sphere inside the druid or something
Download trigger2.mp4:

PegPeregoGaucho
that is interesting :PES_Think: