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#xxl

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PegPeregoGauchoif you move the respawn point away then you wont trigger it at all
PegPeregoGauchoits this one
Failentinand how "large" is this respawn point? Since I can already trigger it at the end of the cave
SimafWhat's the "light" you were talking about ? Is it a virtual switch or the firespot or something else ?
Failentinand why is there a second one shortly before the druid?
PegPeregoGauchoI'm not certain about this, but i think it is a sphere with a radius, not sure if you can change the radius of it or not
PegPeregoGauchodo you mean this one?
PegPeregoGauchoThis is a light Often it is just a indicator if a button is on or off, but OOB the devs placed lights because they can be used to make conditional branches in the game scripting depending if they are on or off
SimafOh ok, so that's their role !
PegPeregoGauchoparticularly here
SimafI think we can see some oob in early greeve
SimafOk, the code ^^
PegPeregoGauchoI think another location where this exact technique is used is in Rome for those 2 romans guarding vitalstatistix
PegPeregoGauchoif you walk over some trigger, a light gets enabled that will decide whether to spawn the squad or not
SimafOh yeah, these guys are always inactive
SimafExcept when we backtrack for laurels ^^
PegPeregoGauchothere is probably a way to skip the trigger for them too ^^
SimafYeah, however we always ignore them entirely ^^
Failentinit looks like there's another sphere inside the druid or something
File trigger2.mp4 is currently not available:
PegPeregoGauchothat is interesting :PES_Think: