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#editor

adrientd
I agree there isn't something like that right now, and I think I will do it
adrientd
That should solve the problem
adrientd
Also some UI elements need some simplification: I really need to determine exactly which elements are good and which are bad, and then see how I could simplify things
adrientd
I might also need to collect tons of feedback
mr.rubinshtein
i just recommend to heavily reduce the amount of tabs
mr.rubinshtein
would suggest to combine 3d and texturing tabs in one
mr.rubinshtein
it makes more sense to have visuals in one place
mr.rubinshtein
and coding editing stuff in another
mr.rubinshtein
if these get defined it will fix the issues i think
adrientd
What do you mean?
mr.rubinshtein
well there is a section for viewing 3d models and replacing them
mr.rubinshtein
its a visualising
mr.rubinshtein
would be great if just things that are responsible for coding be separated from art related sections
mr.rubinshtein
it makes it easier to surf through editor
adrientd
I don't remember if there's any "coding stuff" in the Scene editor.
pegperegogaucho
No Idea what you are referring to rubin :PauseChamp:
adrientd
I guess it is this window right?
adrientd
Here it shows things about selected node that is Cacofonix
adrientd
You have - position (local+global), - button to place camera there, - flags (that would indeed need some explanation) - buttons to Import/export - List of materials used in Cacofonix's model
mr.rubinshtein
i just dont have editor installed otherwise i would show it