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#editor

pegperegogaucho
you should also be able to change the rotation and scale in that window for some accurate placements
mr.rubinshtein
thats the thing its piled up
adrientd
I do agree
mr.rubinshtein
its piled up and its easy to miss those moments
mr.rubinshtein
just as a test give this screenshot to some dude who knows 3d
mr.rubinshtein
i am sure first thing they will ask is what is flag 1 and 2 or whats rw modulate colors
mr.rubinshtein
e.t.c.
mr.rubinshtein
i would highly recommend to add somewhere a pivot in editor
mr.rubinshtein
and add xyz axis in move rotate and scale sections
mr.rubinshtein
i every damn time get those parameters mistaken
mr.rubinshtein
can you explain me how you imagine the UI the structure
mr.rubinshtein
and whats not destructible
mr.rubinshtein
so from there i will be able to suggest a design solution
adrientd
The reality is that I don't know exact all the flags neither :LUL:
adrientd
So I wouldn't be able to explain them
mr.rubinshtein
see thats a hazard already
adrientd
But I put them here in case you need it, it doens't mean you have to use it
mr.rubinshtein
you know what i do suggest if its not time consuming create a UI setup for basic users like if you want to see entire editor you just tick a box lets say "developer mode" where you see everything
mr.rubinshtein
when you launch editor it starts with basic setup where only are feature that 100% work and are well known
mr.rubinshtein
the rest is just hidden