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#editor

adrientd
Maybe but that's on low priority
adrientd
And animations such as rotating bonuses would no longer work
adrientd
There's already a low FPS limit if you minimize
rat_min
hey again, this might be a dumb question but i noticed than in previous pictures of the XXL Editor, some screenshots have a " Test " button . mines doesn't, i believe that when i created the mod project i did select the only executable i had in my files which is one called " oXXL1Game.exe ". did i select the wrong one or did i do something else wrong ?
hesopesomeso
That would be the romaster version, are you sure you want that? I believe it doesn't have a test feature...
rat_min
oh i see, should i use the 2004 version that is in the "original-xxl-games" channel then ?
baku69
Yup
rat_min
i'll do that then thanks you guys 👍
rat_min
oh while i am at it, i wish i got a bit faster and asked earlier But due to the difference of where to fetch the 3d models for the enemies, and that the clones do not automaticly bring up their screen onthe " SCENE GRAPH" window, is there a different to apply the textures on modified enemies models as well ?
rat_min
PS : so it turns out the "TEXTURES WINDOWS" has a search function and the textures are correctly named after the enemies, so it's easy to find which is used for what, but i think i am not completly understanding the " insert every texture" to your model part
rat_min
ah well whatever, i got bigger issues to fry i think, i modified a model already ingame and it worked fine, and i tried to import another one that i found somewhere else, but the name of the file turn into a " ," and the game crash on start up, must be something i overlooked when i did the change
pegperegogaucho
The names you see in the clones window are the textures of the model, comma-separated. So "romnl01, spec1_t_romnl1" is a model which uses textures "romnl01" and "spec1_t_romnl"
pegperegogaucho
Unfortunately I can't trace the problem back to anything with this amount of info. You would have to upload your .dff file that you import here so we could check what the issue could be with it
pegperegogaucho
My only guess is that something is wrong with the materials/textures, because otherwise they would be listed in the window like usual
rat_min
alright so i figured out why i just have the , now that's have spent a bit of time understanding how it works it makes more sence. as you pointed out the "romnl01" and "spec1_t_romnl" are textures names and the " , " simply serve as a seperator, for some reason i thought it was a error or something. So turn out that in the shader editor if you were to export a model from the XXL EDITOR, it has two material ( sometimes 1, depending what has been exported ) , each material has in the shader editor a " image texture " with the name of the texture. Whatever is written in the "image texture " node, seems to be the text that the " clones " window in the XXL editor will show. thanks for you answer :))
rat_min
still messing about trying to port in a external model, i still have crashes when i do start the test, but at least i know it's not related to that. ( i think ? )
pegperegogaucho
You can upload the model and we could take a look what the error could be
rat_min
yeah for sure ! So just to explain i wanted to make sure it's not a issue with the model that i used from a friend. and to test that i felt like potentially making a quick block out of asterix shape, and using it as a model the automatic weight worked, i de-parented the model as steps 8 in the XXL-Editor/wiki, and re parented it in the order described ( if you don't put a material on the model apparently it crashes XXL editor when you import it, now i know. ) put a color attribute as explained. i exported it into XXL editor, seems like it works, but it still crash after i press start. i am betting 10 buck on " skill issue " regarding this problem lol
rat_min
here is the DFF file i exporte, if you wanna just throw it in XXLEditor. and here is the blender file.
Download lilblockyguythatbelived_blender_.blend:
Direct Download



Download Lil_blocky_guy_that_belived.dff:
Direct Download



rat_min
Download lilblockyguythatbelived_blender_.blend:
Direct Download