Just checked, I think almost yes
"Face direction of look at target" means it copies the roration of the look at target?
also I don't understand with "else look at target", that means it may fail to get the direction?
Yup, the forward vector of the hero/hook or the orientation of the marker (which is the most common usage)
Oh, I meant to say that it behaves just like the third option, the squad faces the followed target in that case.
Generally, the look at target takes precedence over the follow target if specified. If not, the follow target is used in place of the look at target
However the gotcha with the last option is that if there is no look at target, it won't use the direction of the follow target which is kind of unexpected.
Ah so it just faces towards the followed target, not using the followed target's orientation?
So I would call it "Face direction of look at target, else [face] followed target"
Maybe a video showcasing the different modes could be useful
Could be useful for new modders indeed.
I believe a test level showcasing all the different stuff you can do is pretty useful, so you can see how it is implemented and what it does.
Because the squad creation in addition to the event stuff (especially the lights) are probably the most complicated things currently.
Also, I guess the two "sqBizObj/sqBizMarker" in the GrpSquadEnemy class are the follow/look at target
Oh yes, I guess we should name these two.
If I remember these are rarely set here?
Yeah they don't seem to be used at all
and they exist twice: sqBizObj1, sqBizObj2, sqBizMarker1, sqBizMarker2
and not sure if we can even set a second one in the MsgAction