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#editor

adrientd
maybe it's a backup variable?
pegperegogaucho
Biz1 is probably follow target, Biz2 is look at target
pegperegogaucho
You can have both at the same time, they are separate
pegperegogaucho
And yeah, they are again values which don't make sense to be serialised :Obelul:
adrientd
Now the question is would setting them be useful? Because it's possible the game would just reset them on load.
pegperegogaucho
You could just use the MsgAction and I believe they get reset upon the squad loading in
adrientd
Yes, so I guess I could just remove them from the UI
pegperegogaucho
Also, a way to visualize both of the MsgAction cubes could be nice
pegperegogaucho
or when selecting a squad, show everything connected to it exclusively (bounds, cubes, choreo...)
pegperegogaucho
Because if there are many squads next to each other it can be confusing which thing belongs to what squad
adrientd
Yes, good idea.
adrientd
I realize this is quite stupid :Obelul:
pegperegogaucho
:PogelixWhat:
adrientd
I used reflection in the Squad Editor, because back then the GrpSquad did not have reflection. But I changed that to have GrpSquad actually use reflection, but didn't bother to change the squad editor to just use the reflection from the class.
adrientd
It's funny how the turtle hooks have event nodes.
adrientd
It would have made more sense for the devs to put that in a component lol
pegperegogaucho
It's also never used?
pegperegogaucho
Also on the topic of turtles, it is also about time to have the bitflags for the spear states figured out...
pegperegogaucho
Because it's still just a number
adrientd
It's one bit per spear right?