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#hskal

pegperegogaucho
Looks good!
hesopesomeso
Oh! Must be an older version! Now give me the new fix! :KEKW:
hesopesomeso
Or maybe invisible nodes? :FrogThinking:
hesopesomeso
Thanks!
pegperegogaucho
The water is probably invisible
pegperegogaucho
If a node is invisible, it most likely means that when the developers saved the level it was invisible at that time :Obelul:
pegperegogaucho
All of the "active in sector X" members currently don't affect display in the editor to my knowledge
hesopesomeso
Okay okay... but when I switch sectors, it should load :FrogThinking:
hesopesomeso
Oh btw. @pegperegogaucho what particles/class is the lights, usually only red/green? Usually placed above activators?
hesopesomeso
I can render them, but their UVs are garbage. Fog box?
pegperegogaucho
CKHkLight? It's not a particle node, just a regular CNode with a particle geometry that holds the list of placements of the different lights
hesopesomeso
I missed that then. Thanks!!!
pegperegogaucho
No problem!
pegperegogaucho
It's also done like this on the map, particle geo in a cnode, I guess it is done like that if the particles are not animated?
hesopesomeso
Yep! A particle geometry contains an RpPTank. It is a container for particles, so they won't animate by default!
hesopesomeso
But what makes it visible?:FrogThinking:
hesopesomeso
I'm stupid, fixed. But my brain isn't.
hesopesomeso
:KEKW:
pegperegogaucho
I received a notification?
pegperegogaucho
It's in neutral