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#hskal

pegperegogaucho
Looks god!
hesopesomeso
Thanks :D
hesopesomeso
shitpost
filip5011
The fog is coming
hesopesomeso
**Baby** is here! With fully working wall collisions!
Download 2025-02-06_23-37-05-28-30.mp4:



baku69
deathhound246
:peepoLove:
deathhound246
huge
pegperegogaucho
I rate it a 173/0
hesopesomeso
Posting my next 5 list of things to make (follow up, all previous are finsihed): 1. Trio (asterix) finish up: particles, collision, sounds 2. Crates (*beacons* implementation (bonuses), trio attacking => breaking, tardises) 3. Laurels 4. Sam 5. Game UI
hesopesomeso
hesopesomeso
I'm thinking of doing a (pre)^(unresolved n)-release (editor) for windows(?)/linux soon. Only as experimental, I assume many features would be missing (and K classes as well). Would that be fair? Or should I wait? I don't even know if anyone wants to try it :Obelul:
pegperegogaucho
:SamHuh:
pegperegogaucho
You've got the editor going already? What can you do with it? I'm intrigued
baku69
baku69
heso rn
hesopesomeso
I can tell you what I plan to have in the pre^n-release: - Launching the game (incomplete game for now) - Project management (serialize+deserialize for implemented classes) - Basic scene management (level creation, sector creation, sas bounds, level properties, etc.) - Viewer+Transform for all implemented classes. - Live modification of values in classes. - Per class specific actions. - Modification of code (essentially adding new code => new classes, events, ...). Editor will recompile automatically. - Import/export of some sort (textures, models) - Event manager (events generated directly from code) - Detector manager - Collision manager - Ground manager - Cinematic manager (cinematic batches <=> graph, setting them up, etc.) Later updates: - Ground modeller - Collision modeller - Animation viewer - 3D viewer for models - Texture viewer - Audio player - Proper particle manager I probably missed a ton of stuff, will add them when I get home.
hesopesomeso
Might not be useful right away :PepeHands: , soon enough I'll add enemies! :SecureTheBagChamp:
pegperegogaucho
Sounds like a lot, but I will have to see when I actually open the editor what there is :Obelul:
hesopesomeso
Adding custom shaders would be cool too... (very simple), but probably as the last update :KEKW: