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#hskal

pegperegogaucho
I'm not sure, I will have to check
pegperegogaucho
Nope, it's still not there :KEKW:
pegperegogaucho
What is up with that?
pegperegogaucho
Also, it's funny how 1.1 takes up less space than 1.0 :Pauselix:
hesopesomeso
What? How? :KEKW:
hesopesomeso
I'll have to *czech* later :KEKW:
schmeling65
actually good solution for showing walls/floors/... makes them easy to spot
hesopesomeso
Trio camera 👍
Download 2025-03-11_20-51-29_1-32-47.mp4:


baku69
:ArtChamp:
adrientd
That's crazy :Pogelix:
schmeling65
? I don't get it
overfloyd
Pathfinding/AI for Obelix & Idefix is still unimplemented right?
baku69
He implemented correct game camera i guess
schmeling65
Correct? Wasn't it working already? Also when we talk about that: @hesopesomeso we need an option for FOV ingame. The high FOV from UXXL is a requirement to be selectable. Put it in the graphical options from the minimjn to maximum in evem steps.
hesopesomeso
Path finding itself is implemented, just not the logic for AI, but I have it decomped. I'll rewrite that once I reach obelix/idefix in gaul!
hesopesomeso
It was working, but it wasn't correct- it was only the classic track camera, so the movement. Now I've added the delay for lookat/position (flags in camera), collision detection, camera lowering (as you can see in the vid, the camera properly lowers itself when there's an obstacle).
hesopesomeso
That's the goal.
hesopesomeso
Alright, I might make something similar to cheat tool (as it will no longer work) inside the game, no injection needed. This is far future though.
overfloyd
On a completion scale how is it going so far?
hesopesomeso
Hard to say, engine base is essentially complete. I'm working on game classes now. I think having Gaul finished would be like 90-95% done (not yet)?