Not sure if this is normal here, but it's possible the placement of the sphere relative to the model is inconsistent.
Maybe the devs had to manually move the button and bounding sphere separately, or changed the radius in one button but forgot to update the others?
hesopesomeso
The buttons are in model space, which is the weird part... Once converted to world, the spheres are gone Maybe I'm doing something wrong
adrientd
If the bounding sphere node is parented to the button's node then yes. Even though if I remember right they aren't?
pegperegogaucho
They are independet yes, because the animated node is inside the sector, while the collision is of course inside the level
pegperegogaucho
... parented to the sector root. Why would they be in model space?
pegperegogaucho
An issue i'm seeing though, is that the bounding spheres are too small
hesopesomeso
Yeah probably
hesopesomeso
This any better?
pegperegogaucho
Seems to be better?
pegperegogaucho
The bounding spheres around the hand look good, usually the big sphere around them is used to check if two entities are even next to each other and then only make the other collision checks...
hesopesomeso
Looks better now.
pegperegogaucho
I've also noticed there are two types of spheres for those buttons, one where the small sphere is like that and the other type has almost the same size for both of them