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#hskal

hesopesomeso
Yeah... I remember that in Greece, if you attempt to do the puzzle after the 1 gladiator lock with asterix, hitting the buttons is somehow more difficult.
hesopesomeso
This is a mess... :Obelul:
hesopesomeso
Sand castles?
pegperegogaucho
Yes I've also had that problem, for AABBs you must only translate them and make sure not to apply any rotation during the transformation
pegperegogaucho
So they always stay true to their name, they are axis-aligned
pegperegogaucho
But there are definitely games out there that allow rotation of them and work just fine
hesopesomeso
I see XD I was too lazy to make another function for them, so I just slapped them into the obb one :KEKW:
hesopesomeso
Thanks!!!
hesopesomeso
A bit weird though, isn't the transform supposed to be an identity?
pegperegogaucho
No need to say thanks :Obelul:
pegperegogaucho
Yes, but some AABBs are childs of clones (the rollers) which are rotated
pegperegogaucho
And of course the transformations will carry over in a case like that
pegperegogaucho
Looks like you will have to make a separate function :KEKW:
hesopesomeso
Right, makes sense!
hesopesomeso
Naaaah, I'll just plug in the standard base, who cares :Obelul:
pegperegogaucho
But I guess if you could just rotate the AABB then the OBB wouldn't have to exist...
hesopesomeso
Yup, oversight on my part!
pegperegogaucho
Another fun fact, the only time the AABBs seem to be used is for the boss
hesopesomeso
But then what's wrong here? Did I mess up again :KEKW:
pegperegogaucho
I don't see any issue?