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#hskal

schmeling65
ngl the momemt heso is ready with the game, we can just literally enhance it with everything we want, including good textures
hesopesomeso
(he's actually standing on the invisible push/pull object)
schmeling65
let's see what we can do to our graphiccards with that old game :KEKW:
hesopesomeso
yep! there's some shaders i want to make too, a proper remaster
hesopesomeso
i want to also make the "save ukraine" mod
hesopesomeso
spork's tank will be useful :KEKW:
schmeling65
lmao
hesopesomeso
main hero: ~~asterix~~ forgut ✅
pegperegogaucho
That can already be done with XXL-Editor :PogelixWeird:
pegperegogaucho
Adrien made the XXL-Editor and people do not even use it :PepeHands:
pegperegogaucho
Oh, with the game's code, you could do better than that :peepoExit:
schmeling65
but the limit is still the 32bit process
pegperegogaucho
You'll hit issues with RenderWare and the data format before that :Obelul:
schmeling65
depends on how heso codes it ^^
pegperegogaucho
The game does not support big textures really, it can do images but other than that it's only bitmaps
schmeling65
but couldn't they just be... better? bigger? more detailed?
pegperegogaucho
For CC I had to palettize many textures because otherwise the level would have been too big
schmeling65
exactly that is what I mean. and with a 64bit process + rewriting from heso, that should be doable
pegperegogaucho
Sure, but you might encounter errors, no one really tried before I think
schmeling65
from S5 I know that the HD textures lead to a higher memory comsumption which lead to very early bad allocations, because the memory of the 32bit process was nearly fully used.