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#hskal

pegperegogaucho
Heso: recreates the original game, you can do anything with the code, user "schmeling65": Let's make XXL but with bigger textures, like GTA Enhanced Edition :Pogelix:
schmeling65
:KEKW:
hesopesomeso
There's been some discussion on unifying all the assets, which is what I'll probably end up doing.
schmeling65
unifying?
hesopesomeso
uniting
schmeling65
?
hesopesomeso
Each level/sector has data, but they may be copied. For instance, each level contains a copy of asterix's model. I assume this was to speed up the reading (?).
schmeling65
ah, like bbas/archives/directories in S5 containing all the stuff and then getting pushed onto something like a stack, so it can get accessed
pegperegogaucho
United Assets of XXL
pegperegogaucho
Toutatis bless Armorica
hesopesomeso
that's golden spork :Obelul:
pegperegogaucho
Gem unlocked :PogelixPog: 👉 💎
schmeling65
Spork digging for something
hesopesomeso
yes, exactly, though i have no idea what you just said
schmeling65
Imagine you have a content-stack. Everything, that is on that stack, is known and can be used, like models, soundfiles, etc. Now instead of gettnig the data into every level, we can just make a directoy, create a certain structure and put that on this content-stack. Now the game can access it instead of having it in each Level. Plus, if we make addons, we can push these addons as new things on the content-stack. That way the old stuff is still known or gets overwritten by files with similar/same names + we can add new files and the game knows all about that.
hesopesomeso
tldr: make a new directory and add assets into it
schmeling65
that's like 50% :KEKW:
hesopesomeso
i don't understand your terminology for the rest :Obelul:
schmeling65
need a paint image?
hesopesomeso
if it helps me understand?