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#hskal

hesopesomeso
newest hsk advancement
Download 2025-07-01_14-32-44.mp4:


hesopesomeso
There's also this fading implemented, but have no clue why they cut the billboards like that :Obelul:
Download 2025-07-01_14-39-32_1.mp4:


baku69
Samski finally in the game
baku69
Noice
baku69
When we will be able to do hsk% ?
hesopesomeso
soon% :Obelul:
pegperegogaucho
Finally some new updates :PogelixClappa:
pegperegogaucho
What's up with the ui in the cutscene? It will show for that bar mode?
hesopesomeso
I had to hide for cutscenes, so there's most likely something similar to that here (or just a todo flag). I'll have to look into it, thanks for bringing that up!
pegperegogaucho
No problem :Obelul:
pegperegogaucho
I notice that the ui can overlap the cinematic in the original game sometimes as well
pegperegogaucho
Usually it happens when you load a level with the inspector
hesopesomeso
The sam "cinematic" is not actually a cinematic, it's a fake one :Obelul: So it breaks here
hesopesomeso
yeah, usually if you quit while talking to sam?
pegperegogaucho
Don't remember
hesopesomeso
or something similar :Obelul: but yeah, it breaks
pegperegogaucho
anyways, from the video you cannot tell if it is the original or hsk! That's very impressive
hesopesomeso
Thanks! There's a bunch of issues (that need a fix): 1. HP Shields use normals, but they shouldn't (rw shenanigans) 2. Idefix is not implemented 3. Obelix has no collision! (Should be simple enough though)
pegperegogaucho
Almost there, you have to edit once more...
hesopesomeso
There you go :KEKW: