Funnily enough, there's a small window where you can press the interface button & it will show up in the sam cutscene
hesopesomeso
Nevermind, I'm fucking stupid
pegperegogaucho
I was just trying to build hsk again after a long time and received a new compilation error:
```cpp
hsk/hsk-kal/include/rwtohsk/plugin/tool/2d/krt2dbrush.hpp:55:53: error: use of ‘auto’ in template argument
55 | constexpr void set_texture(auto& renderer, kptr texture) {
|
```
That's not legal, at least in C++20
pegperegogaucho
Damn it is in so many more files...
hesopesomeso
It's a gnu extension I believe. I have removed them (since clang actually didn't like it, and extensions are off by default)
hesopesomeso
You are also compiling a 3 month old source code
pegperegogaucho
sure, just wanted to try it out again
pegperegogaucho
With extensions you have to be careful, that will make the code impossible to compile with MSVC on Windows. Even bleeding-edge C++ versions might cause problems regarding that
hesopesomeso
I'm aware, I would test it on those platforms before release and clean up any issues there.
hesopesomeso
I should probably update the repo a bit, now the game code compilation is done by the editor :)
pegperegogaucho
huh?
pegperegogaucho
It invokes clang?
hesopesomeso
Yep. I did wake up one day, trying to compile the editor code, and since there's been a clang update, it made my code uncompilable they changed some function params...