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#hskal

baku69
Wtf xD
baku69
Nice
baku69
pegperegogaucho
Nice you implemented the choreography
pegperegogaucho
How much fps do you get when rendering the choreographies of the arena battles? :Obelul:
hesopesomeso
I can't do that yet, there's so much unimplemented stuff, it just crashes... Yes, I tried :Obelul: Also, if the squad is disabled, I'm not rendering it (yet, that will be in the editor).
hesopesomeso
But I will assume more than UXXL rome :KEKW:
pegperegogaucho
:KEKW: No way
pegperegogaucho
There are at least 3 fights with over 600 enemies at once
pegperegogaucho
But maybe you are lucky and the first choreokey is empty or something, also the enemy count might also be 0 at start
hesopesomeso
It's not that, I don't even have serialization for our friend the archer, so when the squad tries to spawn it, it goes through all sorts of ub :KEKW:
hesopesomeso
That's a step.
Download egypt_walk.mkv:


hesopesomeso
That's a step.
Download 2025-08-21_16-43-16.mp4:


baku69
Nicee
pegperegogaucho
very nice, their step function?
hesopesomeso
Yep! Now just the msg actions, and they will be able to attack.
pegperegogaucho
Very nice, make sure to push your changes because I want to try them out!
hesopesomeso
It's nothing exciting so far 😅 the editor is not in a good state (pretty much all functions have serialization/deserialization done, but literally you cannot access any of the data). I was thinking of parsing the headers, and loading the members, but I'm not sure if I want to continue with that... I might just add the values myself, or make it accessible to the user.
hesopesomeso
I'm going to push them into the dev branch, but be warned, you pretty much cannot "play test" greece, or normandy (there's an archer that will crash you :KEKW:). Actually, I will fix that right away XD
pegperegogaucho
You don't want member-wise editing like XXL-Editor?