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#hskal

pegperegogaucho
Also, the amount of boilerplate code in hsk is out of this world, basically everything is templated and in the headers
pegperegogaucho
It took ages to build just to get that one error
hesopesomeso
Most of the editor code was, but I've changed most of it now.
hesopesomeso
If you are compiling the whole game too, I guess so.
hesopesomeso
I've since reworked the whole editor look&feel too... no idea what past me has coded :Obelul:
hesopesomeso
Either way, you will never have to worry about compiling the editor (except that one time, or not at all if getting the executable)
hesopesomeso
I'm still working on it. What I like the most is the rebuild feature, which will recompile the game & start on the fly.
hesopesomeso
:KEKW: A have a long way before a true release
pegperegogaucho
The ability to create cpp or hpp files and even shaders is very confusing, as if it is a gernic game making tool. What is the idea here?
hesopesomeso
One has the power to make new K classes with cpp/hpp, why is that confusing? Custom shaders are a thing for the future.
hesopesomeso
Yep, looks about right :Obelul:
baku69
xD Nicee
baku69
Enemies finally :PogelixPog:
hesopesomeso
That's just the squading code, sort of done? Now on to the hooking!
baku69
Guy is doing showcase of his spear lol
hesopesomeso
forgotten_in_abyss
hesopesomeso
hesopesomeso
Hm :KEKW: looks about right :Obelul:
schmeling65
Biggus dickus ruling over the boat