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#off-topic

mr.rubinshtein
so we could probably get the realistic visual on how stuff worked
mr.rubinshtein
i remember there is part in video where dev works on part of Gaul where you first encounter the cannon
pegperegogaucho
pegperegogaucho
pegperegogaucho
:CThonk:
mr.rubinshtein
look at dat bright area
mr.rubinshtein
gives the impression that there is light there
mr.rubinshtein
spot light
herrepsilon
So... I get that the characters would need a real time light source, but why would the static scenery? 🤔
mr.rubinshtein
you mean why static meshes have light source?
herrepsilon
Yup
mr.rubinshtein
they need it for the light to be baked later in level
mr.rubinshtein
so they look in place
mr.rubinshtein
when you build a level you bake lighting after each checkpoint to be able to get the right light effect
mr.rubinshtein
and i dont think back then systems could afford real time lights
pegperegogaucho
the ps2 definitely couldnt
herrepsilon
@mr.rubinshtein So, the baking process is not done outside the engine?
mr.rubinshtein
no
mr.rubinshtein
its done in engine
mr.rubinshtein
in engine you build game pretty much