Maybe, the remaster devs did that too to remove the crates that they added in a previous patch to fix the unobtainaible laurel in Normandy
forgotten_in_abyss
Bruh.
overfloyd
Bruh I had no idea about this thing
hesopesomeso
Secret technique
overfloyd
Happy new year btw 🍾
pegperegogaucho
pegperegogaucho
Uh oh, what is this?
pegperegogaucho
pegperegogaucho
The answer is: It's a bird!
pegperegogaucho
adrientd
Some time recently I tried to look into the CWall class thing, which is a type of ground collision that only appears in Normandy. I managed to render them in the editor, and as it turns out, it's used for the loopings in the second slide!
forgotten_in_abyss
What the hell with it?
adrientd
The CWall has a list of vertices+triangles, and the two bitflag parameters, like the CGround, but no finite/infinite walls.
Instead, it has a transformation matrix (as well as its inverse).
The collision model vertices in the CWall are not in the world reference, instead it has its own. The model is basically rotated such that the faces point upward in the Y direction (on average).
In the case of the looping, the looping consists of multiple CWalls, each having three rectangles. Each CWall is rotated such that the face points upwards, like a regular ground. The editor has to apply the transformation matrix to render the model at the correct place.
adrientd
This is used for the loopings, so that the heroes are able to follow the looping, otherwise it would bug out.
As you can see, the trio does actually manage to enter the wall, but it does keep slowing down and falling down, but it can't exit the wall. So it gets stuck at the corner trying to get out of the wall in vain.
adrientd
Is it also possible to enter the wall while not sliding but just walking as Asterix or Obelix? I tried, but unfortunately it doesn't seem to work.