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#xxl

adrientd
Imagine the possibilities if it would work. My theory is that it would be used as a way for Asterix/Obelix to walk on surfaces of any angle, such as walls or ceilings upside down! The transformation matrix is maybe way to temporarily change the gravity so that Y- would point to the wall instead of actual gravity. It would be interesting if it would be possible to make Asterix/Obelix walk on planets like in Mario Galaxy.
pegperegogaucho
No idea :Obelul: bug
pegperegogaucho
Very interesting findings! Now we know why it is not in any other level: it's only useful for slide loopings, which only exist in Normandy and is useless for AO when not sliding. But maybe there is a way to enable them for AO too somehow, maybe through a flag? :FrogThinking:
forgotten_in_abyss
Does the game save have a count of enemies killed?
hesopesomeso
I don't believe so. Not in XXL1.
mr.rubinshtein
it sounds way to adanced i have a feeling for such a simple game like xxl
mr.rubinshtein
xxl is a linear game with a heavy emphasis on story and gameplay
forgotten_in_abyss
Like, can we look what information does .sav contains? Just interesting.
hesopesomeso
Exactly what you'd expect. Helmets, laurels, combos, explored sectors/levels, ...
pegperegogaucho
There's currently no save file explorer, but maybe heso will release a tool soon?
hesopesomeso
My serializer can read all the data. Not sure about a tool **soon**, but one will definitely come with the editor.
pegperegogaucho
Are you serialous?
hesopesomeso
Yes I'm deserialous.
baku69
https://www.twitch.tv/bakusr potion% derust
schmeling65
@pegperegogaucho funfact I already did rome NO Combo when I did the whole game No death and no combo :Obelul:
schmeling65
10 enemies into first normal-Rome fight xD
hesopesomeso
Need a mod which will place crates along ground normals.
adrientd
That might look weird if you have 7 crates.
hesopesomeso
That's the best part :Obelul:
pegperegogaucho
Not sure if that would work with the dynamic grounds