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#xxl-romaster

pegperegogaucho
The specular and normal maps seem to be created by AI too :LULW:
mr.rubinshtein
lol
mr.rubinshtein
is it me or most of the models are not inspectable
mr.rubinshtein
its strange i cant find any enemy models in XXLR
mr.rubinshtein
jeez i hope that in future explorer will support hold right click and fly around function
mr.rubinshtein
its extremely uncomfortable to observe objects
pegperegogaucho
Ctrl c ctrl v ⌨️
mr.rubinshtein
:Wat_What:
mr.rubinshtein
bruh they remade from scratch model and didnt use it?
mr.rubinshtein
really
mr.rubinshtein
i mean it looks decent
pegperegogaucho
Wdym didn't use it
mr.rubinshtein
oh wait i am confused
mr.rubinshtein
ye right they used it
pegperegogaucho
Why is all the specular stuff black tho :PogO:
mr.rubinshtein
all models are like this btw
mr.rubinshtein
every metal
adrientd
Yup, the rendering here only uses the diffuse texture, which has black for metallic parts (the color is in the specular map)
adrientd
but in the next version, the tool will export the specular, gloss and normal maps inside the glTF file as well, so you will be able to see them in Blender, Windows' 3D Viewer or any program that can import glTF
pegperegogaucho
... which doesnt include Maya :weirdchamp2: