But, little was done about it, unfortunately.
yes, i have my copy somewhere of this pic surely. I brought these tshirts and some printed art from the community back then
hehehe, my XXLR tee is right next to me too, brought it with me on holiday.
here's a fun thing, dunno if your colleagues told you
Yes, unfortunately, the budget that Microids provided to OSome for the remaster was ridiculous. It's difficult to make a quality game with that 🙁
when we had lunch, we did it in the same place where JM Nazaret was interviewed about XXL for the RE-7 show.
Hello ! I'm also on that picture 😁
oooh Justine

I was the person who showed you beta Rome idk if you remember @martyste
this had the unfortunate effect of me keeping away from any game with Microids stamped on the box, i fear they have no long-term strategies.
Still, maybe i should give the smurfs games a chance when on sale. That's the only way i'll ever get close to experience "Smurfs 2000", a cancelled ELB project on N64/PC.
YES, that's you, i remember fondly!
Well no thanks to Microids and Osome, but yeah I've been well
I do remember spotting the early stages of the first Smurf game in development in the corner ( Vileaf?), when the main character was already tooled like Luigi, but standing in a void x3
my cheeks are starting to hurt from smiling so hard, you're making my day
I had lost hope to ever have a talk again with the devs, but here you are.
We are here, we exist as proof that these games shall not be forgotten. Immense efforts are going, to try and reverse engineer them to rid them of longstanding bugs.
A year ago, we fixed the PAL PS2 version from crashing at the last gallery purchase.
I had asked for help in the PCSX2 community for anyone skilled to use the debugger