And, let me find that video...
oh no, 124MB will take forever to up
my mobile data x3
You've gotta browse likely the xxl channel on August 19th 2024
i recorded real hardware footage of me buying that last piece without hanging: we needed to add a dummy file to fill the last used DVD sector. We only then found out ELB just did that for the NTSC release. oops!
My experience was that it was fun working on the project but it really sucked not to be able to make it as good as it could have been.
Iirc by the time you came and gave us feedback it was already far too late to change anything
That was quite a bummer
that's what i felt. When I saw "the smurf on the wall" i understood, and chose to stay silent. Nobody needed drama:
My main objective was to make sure my visit was a fun time for all
bummer my suit wasn't completed either. lemme find a recent picture.
it's thanks to both of you now that I extracted Beta Rome out of XXLR's data, used community made Renderware import-export tools on Blender to fix and reimport those meshes into the original on PC, who had only 2 collision maps.
The blender tools exist, thanks to Renderware era GTA x3
K is such a good engine. People here are genuinely dreaming of bringing more of the XXL experience, but without relying on the Asterix IP. We're trying not to step on any toes!
Oh, you two must know something fun. Some random dude, completely unrelated with us, ported XXL2 stuff into Garry's Mod. Roman enemies with AI! it's insane.
Wait lemme slow down, i'm going nuts again.
More on this. Y'all had a vision to see XXL in a new light. A dream that couldn't really come to life. Your efforts won't be in vain, we want the same goal. Not just to keep the originals in a playable state ( stop killing videogames! ), but to add QoL enhancements that took all the time necessary to cook just right.
Ever since i found out that in the original, the HUD 3D models+billboards are drawn to a 1:1 square, meaning that even 4:3 distords them, i made it a personal goal to find a way to redraw these in correct scale, bringing a noticeable enhancement, without even costing any extra ressources.
Sorry, took me a while to catch up with everything you already talked about
-# gah, so much to talk about... don't let me hold you from anything!
Kal was kind of a pain to work with from what I remember
Those crates... I vividly remember spending a full week trying to fix a crash that randomly happened whenever more than 256 crates were loaded in a single sector
And the level designer loved to add crates everywhere
so much bottled up! >.< i could talk about this game for years, i fear. I'll slow down, no need to hurry, and you can have a talk with us anytime...