i think i can explain it easier
so you got a list of folders
if you search for a specific file, you go through the list one by one
the first file you find is the one you use
allows to override files, if they are in a higher priority folder
i don't understand why i'd ever do that - the assets directory should be in the hands of the user
not sure what you need
its just what s5 does
Usefull for Addons, unless you want to put literally everything into one huge base game then lol
What addons? This should be a directory to load assets from.
Imagne your ukrain-mod. That will totally not be in the normal game. How do you wanna handle that?
Handle what exactly? Game code, assets, shaders?
I assume there would be an asset directory with all the assets. Maybe even preprocessing for some of them.
Then the game just loads whatever asset it needs
So you would just cluster the mod-assets into the same directory as the base-game-assets
it can be assets per sector, per level, sorted in directories
its up to the user to manage it, they can make their own directories too
wouldn't that be the same as having the assets in each level-file?
no, because there would only be one such asset
when you sort it `per level`
or what am I missunderstanding