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#hskal

mcb6448
i think i can explain it easier
mcb6448
so you got a list of folders if you search for a specific file, you go through the list one by one the first file you find is the one you use
schmeling65
ye, do it mcb xD
mcb6448
allows to override files, if they are in a higher priority folder
baku69
XDDD
hesopesomeso
i don't understand why i'd ever do that - the assets directory should be in the hands of the user
mcb6448
not sure what you need its just what s5 does
schmeling65
Usefull for Addons, unless you want to put literally everything into one huge base game then lol
hesopesomeso
What addons? This should be a directory to load assets from.
schmeling65
Imagne your ukrain-mod. That will totally not be in the normal game. How do you wanna handle that?
hesopesomeso
Handle what exactly? Game code, assets, shaders?
schmeling65
all the assets
hesopesomeso
I assume there would be an asset directory with all the assets. Maybe even preprocessing for some of them.
hesopesomeso
Then the game just loads whatever asset it needs
schmeling65
So you would just cluster the mod-assets into the same directory as the base-game-assets
hesopesomeso
it can be assets per sector, per level, sorted in directories
hesopesomeso
its up to the user to manage it, they can make their own directories too
schmeling65
wouldn't that be the same as having the assets in each level-file?
hesopesomeso
no, because there would only be one such asset
schmeling65
when you sort it `per level` or what am I missunderstanding