Time | User | Text |
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Lepidópterus | Yea, the one with the fight This message has been modified at to: Yea, the one with the ||fight|| | |
PegPeregoGaucho | ooof | |
Lepidópterus | I fell here if i am not mistaken | |
Lepidópterus | |||| | |
Lepidópterus | Hey it’s actually just little visual things that make it harder | |
PegPeregoGaucho | ||I think i should disable slide mode after the lock is gone and let the player walk into the hole instead, since I guess you could still slide OOB while falling|| | |
Lepidópterus | Like ||the sharp corners that make you slide down where you would think they are solid floor|| | |
Lepidópterus | Or the ||part where you have to jump to the roght and kinda sink into the rock|| | |
Failentin | final boss: ||OMG, the boss just slipped and fell off the first platform, leaving me with a zero lock xDD|| | |
Lepidópterus | Applause* | |
PegPeregoGaucho | ||Yeah, the sliding wasn't really made for sharp corners and pits, but i think making the black pits lava pits should make it more clear 👍 || | |
Failentin | ||
Lepidópterus | No the problem is not noticing them, its like, there is no room to stay even slightly close to the edges or you fall | |
Lepidópterus | Whereas normally the floor hitbox would be a liiittle bigger ?? | |
PegPeregoGaucho | ||Cut the guy some slack, balancing on those platforms is not easy!|| | |
Lepidópterus | It feels like the holes suck you in | |
PegPeregoGaucho | I usually jump around them | |
PegPeregoGaucho | safest way | |
PegPeregoGaucho | but I think the collision is accurate, but the game just makes you fall through because of logic | |
Lepidópterus | You can’t do that in the second hole, and its the most sucky one |