| Mr.Rubinshtein | and few art related things added |
| Bread | What is UXXL |
| Stinkek | Unfair XXL, you never saw/heard of this mod? |
| Stinkek | |
| Bread | Oh yes, but I didn't know the abbreviation UXXL haha |
| Failentin | please, he composed for it xD |
| Bread | yeah xD |
| PegPeregoGaucho | |
| Stinkek | brainfart |
| Bread | F |
| Mr.Rubinshtein | bruh |
| Bread | But I would disagree. I'm aware how much time SPQR spent on the mod, but it is not nearly as much work as developing an entire game @Mr.Rubinshtein
For that you'd need writers, game designers, 2d artists, 3d artists, animators, riggers, ui designers, ux designers, programmers, ai programmers, localization managers, localisers, testers, etc. etc.
Sure that would be sick to have a fan made game, but we can really only think about the story imo xD |
| Stinkek | It's the closest to a proper fangame we have.
The mod of the Konami game doesn't look much different from its origin, and the Flash games are out of the question |
| Bread | "It's the closest to a proper fangame we have." that's true of course |
| Bread | Was just referring to Rubin above |
| PegPeregoGaucho | true, but it is also a huge undertaking to reverse engineer the game to make a mod |
| PegPeregoGaucho | if you have the source files it is easy to modify the game, except when you are osome... |
| Bread | absolutely! I was by no means trying to downtalk the amazing things you did, please don't get it wrong |
| PegPeregoGaucho | i'm not offended ^^ |
| Bread | ok ^^ |