| Mr.Rubinshtein | yup |
| Mr.Rubinshtein | there is a really cool filter for substance painter
that lets you set up textures like its from amiga or any other retro console |
| Mr.Rubinshtein | trick here is to blend textures of PBR correctly in order to get the effect you want |
| Mr.Rubinshtein | also couple of artificial lightning tricks specifically for textures |
| PegPeregoGaucho | I need to admit, the fact that it was done in substance painter is really cool 👏 |
| PegPeregoGaucho | For what kind of game is this for? |
| Mr.Rubinshtein | we are working on boomer shooter, their popularity spiked recently so we are trying to create something of our own |
| Mr.Rubinshtein | setting is in style of WW1 |
| Mr.Rubinshtein | it plays like Quake but has some extraordinary mechanics |
| Mr.Rubinshtein | for instance you can check those new games that came out not so long ago
these are some references |
| yarnfang | Dude honestly, old shooters >>>>>> modern shooters!!! |
| Mr.Rubinshtein | yup |
| yarnfang | Movement is key to a fun game :3 |
| yarnfang | And modern games feel like wearing cement shoes. |
| Mr.Rubinshtein | they are now back in style so would recommend to look into that |
| Mr.Rubinshtein | i had a blast while playing those i had on steam |
| yarnfang | Nice! |
| PegPeregoGaucho | Make sure to link the game when it comes out |
| PegPeregoGaucho | I'm sure that it will create traffic |
| Mr.Rubinshtein | indeed |