| Jesse Nikulus | How does redoing the rig of a character model allows him to use the other character model's animations? |
| PegPeregoGaucho | It needs the exact same bone structure / data |
| AdrienTD | I updated the XXL Inspector to v0.1.1:
for XXL1 there is the Crate Randomizer, Disable HUD button, Scene node camera attachment,
and for XXL2/OG there is now a Trigger explorer!
Download link in #downloads (same as older version) |
| Jesse Nikulus | YEEEEEAHHHH!!!!!!!! |
| Jesse Nikulus | @AdrienTD The new version of the XXL Inspector crashes my game! Help me, pls |
| AdrienTD | So the older version did work? |
| Jesse Nikulus | When the game is trying to load the Great Map level it just...... |
| Jesse Nikulus | Crashes😦 |
| AdrienTD | ah ok, true I haven't tested the map |
| AdrienTD | but does it work if you start a new game (Gaul)? |
| Jesse Nikulus | No, it doesn't |
| AdrienTD | or if you load a level via "Go to level"? |
| Jesse Nikulus | I will try... |
| Jesse Nikulus | it worked |
| Jesse Nikulus | I wonder, how to setup the camera on Dogmatix |
| AdrienTD | You go to the Scene Tree, go to the second CSGSectorRoot, and then find for a CAnimatedNode (in Greece Dogmatix is the thrid animated node), you select it, and in the Selected Object you click Movable then Attach camera. |
| AdrienTD | |
| Jesse Nikulus | When I load up Greece, the game crashes again!😡 |
| AdrienTD | Which GameModule do you have? |
| Jesse Nikulus | Nah, I found Dogmatix in Rome |