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#modding

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TimeUserText
Jesse NikulusHow does redoing the rig of a character model allows him to use the other character model's animations?
PegPeregoGauchoIt needs the exact same bone structure / data
AdrienTDI updated the XXL Inspector to v0.1.1: for XXL1 there is the Crate Randomizer, Disable HUD button, Scene node camera attachment, and for XXL2/OG there is now a Trigger explorer! Download link in #downloads (same as older version)
Jesse NikulusYEEEEEAHHHH!!!!!!!!
Jesse Nikulus@AdrienTD The new version of the XXL Inspector crashes my game! Help me, pls
AdrienTDSo the older version did work?
Jesse NikulusWhen the game is trying to load the Great Map level it just......
Jesse NikulusCrashes😦
AdrienTDah ok, true I haven't tested the map
AdrienTDbut does it work if you start a new game (Gaul)?
Jesse NikulusNo, it doesn't
AdrienTDor if you load a level via "Go to level"?
Jesse NikulusI will try...
Jesse Nikulusit worked
Jesse NikulusI wonder, how to setup the camera on Dogmatix
AdrienTDYou go to the Scene Tree, go to the second CSGSectorRoot, and then find for a CAnimatedNode (in Greece Dogmatix is the thrid animated node), you select it, and in the Selected Object you click Movable then Attach camera.
AdrienTD
Jesse NikulusWhen I load up Greece, the game crashes again!😡
AdrienTDWhich GameModule do you have?
Jesse NikulusNah, I found Dogmatix in Rome