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#modding

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PegPeregoGauchoi guess you can "bake" the normal map into the diffuse map
Mr.Rubinshteinhmm i see
PegPeregoGauchoand ambient occlusion def not
PegPeregoGauchoas theres no shading or stuff like that at all
Mr.Rubinshteindevelopers did a huge job with hand painting the textures depth and stuff
Mr.Rubinshteincause sometimes when you pass through some objects they feel like they have normal map or even AO but sadly nope
PegPeregoGaucho
this is how the game looks without any vertex coloring
Mr.Rubinshteinye pretty bright
Mr.Rubinshteinthis is beta rome reconstruction?
PegPeregoGauchowell
PegPeregoGauchothats one of the first screenshots
Mr.Rubinshteini have seen some stuff on feedback with devs channel
PegPeregoGauchoit got more improvements over its short lifespan
Mr.Rubinshteinye i have seen some screenshots its pretty impressive work
PegPeregoGauchowe only have the collision ( which is just the ground where you can walk on) so we dont know the anything past that would have looked like
PegPeregoGauchothank you
Mr.Rubinshteinif i am not mistaken we are talking abut the location behind rome gates right?
Mr.Rubinshteinlike that huge empty area with key elements has only collision
PegPeregoGauchohuh?
PegPeregoGauchobeta rome is everything that was originally behind the door at the beginning of rome