| PegPeregoGaucho | i guess you can "bake" the normal map into the diffuse map |
| Mr.Rubinshtein | hmm i see |
| PegPeregoGaucho | and ambient occlusion def not |
| PegPeregoGaucho | as theres no shading or stuff like that at all |
| Mr.Rubinshtein | developers did a huge job with hand painting the textures depth and stuff |
| Mr.Rubinshtein | cause sometimes when you pass through some objects they feel like they have normal map or even AO but sadly nope |
| PegPeregoGaucho | this is how the game looks without any vertex coloring |
| Mr.Rubinshtein | ye pretty bright |
| Mr.Rubinshtein | this is beta rome reconstruction? |
| PegPeregoGaucho | well |
| PegPeregoGaucho | thats one of the first screenshots |
| Mr.Rubinshtein | i have seen some stuff on feedback with devs channel |
| PegPeregoGaucho | it got more improvements over its short lifespan |
| Mr.Rubinshtein | ye i have seen some screenshots its pretty impressive work |
| PegPeregoGaucho | we only have the collision ( which is just the ground where you can walk on) so we dont know the anything past that would have looked like |
| PegPeregoGaucho | thank you |
| Mr.Rubinshtein | if i am not mistaken we are talking abut the location behind rome gates right? |
| Mr.Rubinshtein | like that huge empty area with key elements has only collision |
| PegPeregoGaucho | huh? |
| PegPeregoGaucho | beta rome is everything that was originally behind the door at the beginning of rome |