| PegPeregoGaucho | Yeah XXL isnt that complicated |
| Mr.Rubinshtein | ye simple |
| PegPeregoGaucho | Making it feel like the game is gonna be hard |
| Mr.Rubinshtein | yup |
| Mr.Rubinshtein | i might give it a try to make some sort of shader which may be able to mimic XXL |
| Mr.Rubinshtein | with UE |
| PegPeregoGaucho | Not to be rude but UE is not gonna help you out with that hehe, of you can somehow figure out how to disable its shadows system then maybe |
| Mr.Rubinshtein | ye i totally agree with you |
| Mr.Rubinshtein | its not a simple task |
| PegPeregoGaucho | You can disable lighting in the view port so maybe it's possible |
| Mr.Rubinshtein | well the thing is not to just replicate the same atmosphere but also replicate that way so you be able to add things like normal maps or AO |
| PegPeregoGaucho | That's gonna be easy to integrate that |
| PegPeregoGaucho | My biggest fear is just the textures looking bad with normal maps |
| Mr.Rubinshtein | why tho? |
| Mr.Rubinshtein | you mean in terms of lighting? |
| Mr.Rubinshtein | like it can make it look awkward |
| PegPeregoGaucho | Normal maps are better for high res textures and more realistic things |
| Mr.Rubinshtein | ye |
| PegPeregoGaucho | It still needs to look cartoonish you know |
| Mr.Rubinshtein | ye |