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#modding

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AdrienTDWow 🤩
Mr.Rubinshteini am very nervous about this one like very very i hope i will get the exact toony effect with textures
Jesse NikulusRealism, here we come!😎
PegPeregoGauchoOkay...
Mr.RubinshteinWhat do you think regarding the changes and in general
PegPeregoGauchoSo I'm completely fine with the model you made, except the part where the rope was, that part looks kinda weird and the bolts on the side of the cannon need to be done too
PegPeregoGauchoIn fact, I would make every bolt and screw 3d 😉
Mr.RubinshteinWell I wouldn't mind to make it full 3d but model is already around 4k polygons and logical would be to bake geometry for optimization purposes
Mr.RubinshteinAlso I didn't finished it yet
Mr.RubinshteinRight now I am in detailing stage. Making stuff more organic looking. Bolts e.t.c.
Mr.RubinshteinI will bake this details on low poly model qfterwards
Mr.RubinshteinWith substance painter
PegPeregoGauchoOh so you're gonna make a displacement map?
Mr.RubinshteinMore specifically normal map
PegPeregoGauchoWell yeah that would work
Mr.RubinshteinYe I did same with previous models
PegPeregoGauchoCan you show me the model in wireframe mode?
Mr.RubinshteinMade a low poly in Maya Unwrapped UVs Exported to Zbrush added details and then baked and textured in substance painter
Mr.RubinshteinI am away from PC right now But I will upload wireframe tomorrow
Mr.RubinshteinIts pretty easy pipeline btw Pretty much all assets are made that way and baking high poly geometry to low poly really helps a lot