| AdrienTD | Wow 🤩 |
| Mr.Rubinshtein | i am very nervous about this one
like very very
i hope i will get the exact toony effect with textures |
| Jesse Nikulus | Realism, here we come!😎 |
| PegPeregoGaucho | Okay... |
| Mr.Rubinshtein | What do you think regarding the changes and in general |
| PegPeregoGaucho | So I'm completely fine with the model you made, except the part where the rope was, that part looks kinda weird and the bolts on the side of the cannon need to be done too |
| PegPeregoGaucho | In fact, I would make every bolt and screw 3d 😉 |
| Mr.Rubinshtein | Well I wouldn't mind to make it full 3d but model is already around 4k polygons and logical would be to bake geometry for optimization purposes |
| Mr.Rubinshtein | Also I didn't finished it yet |
| Mr.Rubinshtein | Right now I am in detailing stage.
Making stuff more organic looking.
Bolts e.t.c. |
| Mr.Rubinshtein | I will bake this details on low poly model qfterwards |
| Mr.Rubinshtein | With substance painter |
| PegPeregoGaucho | Oh so you're gonna make a displacement map? |
| Mr.Rubinshtein | More specifically normal map |
| PegPeregoGaucho | Well yeah that would work |
| Mr.Rubinshtein | Ye I did same with previous models |
| PegPeregoGaucho | Can you show me the model in wireframe mode? |
| Mr.Rubinshtein | Made a low poly in Maya
Unwrapped UVs
Exported to Zbrush added details and then baked and textured in substance painter |
| Mr.Rubinshtein | I am away from PC right now
But I will upload wireframe tomorrow |
| Mr.Rubinshtein | Its pretty easy pipeline btw
Pretty much all assets are made that way and baking high poly geometry to low poly really helps a lot |