| SUPA BURORI | just idea |
| Марія Форґут | We don't know, when GBA version started developing, maybe in time when they paint Centurions for GBA, maybe he looked like this. |
| Марія Форґут | Interesting, I remember that XXL Editor could change textures of particles. |
| Марія Форґут | |
| Марія Форґут | BTW, XXL Editor can change XXLR Localization? |
| AdrienTD | No, because it's in a different file |
| AdrienTD | in Cooking\Text\ or something like that |
| Марія Форґут | Okay, thx for the info. |
| PegPeregoGaucho | @evilnick8(2) There are currently 2 level editor programs for XXL, a python editor and a C++ one. The Python editor is basically outdated and the only reason to still use it is to edit the binary content of levels itself. The C++ editor on the other hand has much more features, a better interface and it renders levels, crates etc. just like the game |
| evilnick8(2) | As in you see everything, indeed very handy |
| evilnick8(2) | So step 1 is to get C++ |
| PegPeregoGaucho | wait hold on |
| PegPeregoGaucho | a bit outdated but it should give you the concept ^^ https://www.youtube.com/watch?v=NVJMeIaG9hQ |
| evilnick8(2) | Intresthing, will have a look into it!
Thanks for the video! |
| PegPeregoGaucho | np, the download link for the current **public** version is here https://github.com/AdrienTD/XXL-Editor/releases |
| PegPeregoGaucho | its still WIP, so bugs and errors are expected but most stuff should work perfectly |
| evilnick8(2) | honestly, I just want to add enemies to the fights and make them a bit longer. |
| PegPeregoGaucho | ahhh yeah then its probably better to get the newest beta version |
| Amiral 💢 | |
| Amiral 💢 | sect meeting |