| Mr.Rubinshtein | you need to be top notch brainless to come up with such thing |
| Mr.Rubinshtein | even the dash doesnt work properly in game |
| Mr.Rubinshtein | when you want to dash forward the game purposely changes the angle of dash so you fail |
| PegPeregoGaucho | i dont understand why no one at OSome said anything about removing the ability to jump |
| PegPeregoGaucho | i can understand the bad art direction, but removing the jump???!!! |
| Mr.Rubinshtein | they were going for a new look for game
but bruh they never think about old school players my first thing when i saw a high ground in XXL3 was
hmm i will press space and jump |
| Mr.Rubinshtein | and like for rest 2 hours of gameplay my brain was fucking up me |
| Mr.Rubinshtein | cause i was thinking i can jump but it just dashed |
| Mr.Rubinshtein | pissed shit out of me |
| PegPeregoGaucho | TRUE |
| Mr.Rubinshtein | they didnt think at all about audience |
| Mr.Rubinshtein | when you are making an instalment of a series you need to play previous games |
| Mr.Rubinshtein | to get an idea what you are dealing with |
| Mr.Rubinshtein | if they wanted to change up something they needed to keep some features |
| Mr.Rubinshtein | and slowly fade away the old features |
| Mr.Rubinshtein | so the transition from old school gameplay to new happened smooth |
| Mr.Rubinshtein | not just breaking things that already worked |
| Lepidópterus | Right, they barely did a little crappy fanservice for the old xxls, mentioning normandy and las vegum |
| Mr.Rubinshtein | yup |
| Lepidópterus | And the laurels |