| Lepidópterus | Eh |
| Mr.Rubinshtein | you go one way then you realise you need to press lever on the other end of map |
| Lepidópterus | You can get accustomed to it |
| Mr.Rubinshtein | you try to go back but you die |
| Lepidópterus | Thats just gaming |
| Mr.Rubinshtein | just cause the rotating thingies are not optimised for going back |
| Mr.Rubinshtein | their design doesnt let you go back |
| Mr.Rubinshtein | so either way you die |
| schmeling65 | @PegPeregoGaucho show us first person. Wanna see how you can bash everybody in fp |
| PegPeregoGaucho | there is no first person |
| Mr.Rubinshtein | Asterix in first person will feel shit I think |
| Mr.Rubinshtein | Cause all you will see is crotches of romans lol |
| Stinkek | The Crete maze is one of my most hated parts of the game |
| SUPA BURORI | What about a survival arena mod ? Just make a new 3d arena map, and add infinite random ennemies spawns (all enemies from the vanilla game + all unfair XXL ennemies), and why not mini bosses and bosses, start as 6 shields, temporary magic potion/shields distributors, random color sky, random fight music, manual swap character system like XXL2 ? |
| SUPA BURORI | Combos unlocked or not |
| SUPA BURORI | IDK if it's hard to make a "High Score" system |
| Deleted User | I SIGN THIS |
| Mr.Rubinshtein | i think you guys keep forgetting that we just have a modding community and not a dev studio |
| Mr.Rubinshtein | but idea is interesting |
| Feder373 | In fact, I have a philosophy since a long time: If you want to expand and improve a platformer, both in action and length, adopt concepts from Ratchet & Clank games. One of those concepts would be a combat arena, other would be races, and other an explore and grind mission like the gathering of crystals in the desert, frozen wastes, sewers... But we don't need to create new maps, we can use one from Rome, and other areas, limited by adding invisible walls. |