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#modding

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TimeUserText
LepidópterusEh
Mr.Rubinshteinyou go one way then you realise you need to press lever on the other end of map
LepidópterusYou can get accustomed to it
Mr.Rubinshteinyou try to go back but you die
LepidópterusThats just gaming
Mr.Rubinshteinjust cause the rotating thingies are not optimised for going back
Mr.Rubinshteintheir design doesnt let you go back
Mr.Rubinshteinso either way you die
schmeling65@PegPeregoGaucho show us first person. Wanna see how you can bash everybody in fp
PegPeregoGauchothere is no first person
Mr.RubinshteinAsterix in first person will feel shit I think
Mr.RubinshteinCause all you will see is crotches of romans lol
StinkekThe Crete maze is one of my most hated parts of the game
SUPA BURORIWhat about a survival arena mod ? Just make a new 3d arena map, and add infinite random ennemies spawns (all enemies from the vanilla game + all unfair XXL ennemies), and why not mini bosses and bosses, start as 6 shields, temporary magic potion/shields distributors, random color sky, random fight music, manual swap character system like XXL2 ?
SUPA BURORICombos unlocked or not
SUPA BURORIIDK if it's hard to make a "High Score" system
Deleted UserI SIGN THIS
Mr.Rubinshteini think you guys keep forgetting that we just have a modding community and not a dev studio
Mr.Rubinshteinbut idea is interesting
Feder373In fact, I have a philosophy since a long time: If you want to expand and improve a platformer, both in action and length, adopt concepts from Ratchet & Clank games. One of those concepts would be a combat arena, other would be races, and other an explore and grind mission like the gathering of crystals in the desert, frozen wastes, sewers... But we don't need to create new maps, we can use one from Rome, and other areas, limited by adding invisible walls.